In the wake of a glimpse of global harmony thanks to Pokémon Go, there's no question that the creature-catching series stands as one of the most popular gaming titles in existence. Pikachu is every bit as famous as Mickey Mouse, if not more so. The continued excitement around card prices guarantees almost daily Pokémon headlines. It would be difficult to find a pocket monster game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral every year.
However despite that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These represent titles that didn't get their fair shake, or were buried by the hype of the mainline series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Chill Forerunner
Too many Pokémon games focus on the battling aspect of the series, and far too few of them highlight the ordinary realities that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its launch noted Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to broadcasting the game continuously. The individual who runs the channel states that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a great strategic challenge for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
With numerous core games and derivative titles, chances are that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu